After raking in over $3.3 million on Kickstarter for a new game from indie developing studio Double Fine, the company is coming back to its backers begging for more money to make an even-better game than originally pitched. The only problem is that the game is already late, so backers and gamers alike aren’t in the best mood to begin with.
Broken Age, which was originally titled Double Fine Adventures, is taking a new approach, with the developing studio deciding to break the game up into two parts that will release separately. Game developer Tim Schafer and company think that this will create a better experience for gamers, but they need for money from backers, as well as more time to develop the game. In a Kickstarter update to backers, Schafer said that “even though we received much more money from our Kickstarter than we, or anybody anticipated, that didn’t stop me from getting excited and designing a game so big that it would need even more money.” Of course, at that point, we guarantee that anyone reading rolled their eyes until they got stuck in the back of their heads. The new plan is that Double Fine will release a refined version of the first half of Broken Age through Steam’s Early Access service at some point in January of 2014. This is expected to generate enough income to continue working on the second half of the game series, while sales from other Double Fine games will also contribute to production costs. It’s definitely an odd situation to be in, especially for a company who raised $3.3 million when they really only wanted a measly $400,000, and they’re still asking for money and time to complete the game. Hopefully a mutiny doesn’t form over the changed plans, but we know how sensitive gamers can be. What are your thoughts? VIA: Engadget SOURCE: Kickstarter Story Timeline Humble Bundle is back with Double Fine lineup Double Fine’s “Massive Chalice” video game campaign gains steam Double Fine requests more money from fans for already-late Broken Age is written by Craig Lloyd & originally posted on SlashGear. © 2005 – 2013, SlashGear. All right reserved.